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Clock-o-Mancy is a concept developed in 5 weeks. It is a couch co-op puzzle game where you work together to solve environmental puzzles and reach the top to fix the clock.
 

On this project I primarily worked on the co-op movement, camera systems and was a driving force in prototyping.

5 Weeks

10 People

Roles:

  • Technical Design

Unreal Engine 4

For Clock-o-Mancy, I created a co-op camera that allows both players to get their own perspective on the level by selecting which actors should be rendered for each camera. With help from 1 of our programmers we exposed some functions to Blueprints that allowed to specify which actors to render. With this I was able to create a co-op camera that was easy to use and helpful for the player.

Multiple solutions were possible for the camera, this system was eventually chosen after different prototypes were created and playtesting, along with an evaluation of the affect each solution would have on the pipelines of different departments.

Separate rendering per camera

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